I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its entirety. First off, as others have mentioned, "beginning to in
Programming Role Playing Games with DirectX (Game Development Series)
β Scribed by Jim Adams
- Publisher
- Thomson Course Technology PTR
- Year
- 2004
- Tongue
- English
- Leaves
- 881
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game--working with graphics and combat engines, handling players, and making your game multiplayer-capable--this book provides a detailed look at the essential components of role-playing games. It begins with helpful information on story line development and design issues specific to role-playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.
β¦ Table of Contents
Cover
Contents at a Glance
Contents
PART I Working with This Book
Preparing for the Book
PART II DirectX
Basics
Drawing with DirectX Graphics
Interacting with DirectInput
Playing Sound and Music with DirectX Audio and DirectShow
Networking with DirectPlay
Creating the Game Core
PART III Role
Playing Game
Programming
Using 2-D Graphics
Creating 3-D Graphics Engines
Mixing 2-D and 3-D Graphics Engines
Implementing Scripts
Defining and Using Objects
Controlling Players and Characters
Working with Maps and Levels
Creating Combat Sequences
Getting Online with Multiplayer Gaming
PART IV The Finishing
Touches
Putting Together a Full Game
PART V Appendixes
Appendix A Bibliography
Appendix B Whatβs on the CD-ROM
Appendix C Glossary
Index
π SIMILAR VOLUMES
This book is for programmers who want to go into the specialized field of programming<br>role-playing games (RPGs). I think RPGs are some of the best games to play.<br>I also think that RPGs are the hardest to create. Information on RPG game programming<br>is hard to come by, so to fill that need, I
How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game-
In comparison to the popular first edition, "Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the r
How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game