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Programming Role Playing Games with DirectX

✍ Scribed by Jim Adams


Publisher
Course Technology PTR
Year
2004
Tongue
English
Leaves
880
Series
Game Development Series
Edition
2
Category
Library

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✦ Synopsis


How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game - working with graphics and combat engines, handling players, and making your game multiplayer-capable - this book provides a detailed look at the essential components of role-playing games. It begins with helpful information on story line development and design issues specific to role-playing games and then progresses to programming basics and RPG-specific gaming code. Finally, wrap up your project with valuable tips for promoting, marketing, and publishing your game.


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I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its entirety. First off, as others have mentioned, "beginning to in