This book is for programmers who want to go into the specialized field of programming<br>role-playing games (RPGs). I think RPGs are some of the best games to play.<br>I also think that RPGs are the hardest to create. Information on RPG game programming<br>is hard to come by, so to fill that need, I
Programming Role Playing Games with DirectX
✍ Scribed by Jim Adams
- Publisher
- Premier Press
- Year
- 2004
- Tongue
- English
- Leaves
- 881
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Книга Programming Role Playing Games with DirectX Programming Role Playing Games with DirectXКниги Языки программирования Автор: Jim Adams Год издания: 2004 Формат: pdf Издат.:Premier Press Страниц: 881 Размер: 8 ISBN: 1-59200-315-X Язык: Русский0 (голосов: 0) Оценка:No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they re navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game!Programming Role Playing Games with DirectX, 2nd Editionwill show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable. This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay, and process input with DirectInput. By the time you finish, you ll have the skills you need to create a complete role-playing game.
✦ Table of Contents
Cover......Page 1
Contents at a Glance......Page 9
Contents......Page 11
PART I Working with This Book......Page 28
Preparing for the Book......Page 30
PART II DirectX
Basics......Page 70
Drawing with DirectX Graphics......Page 72
Interacting with DirectInput......Page 168
Playing Sound and Music with DirectX Audio and DirectShow......Page 198
Networking with DirectPlay......Page 260
Creating the Game Core......Page 302
PART III Role
Playing Game
Programming......Page 364
Using 2-D Graphics......Page 366
Creating 3-D Graphics Engines......Page 398
Mixing 2-D and 3-D Graphics Engines......Page 460
Implementing Scripts......Page 476
Defining and Using Objects......Page 510
Controlling Players and Characters......Page 548
Working with Maps and Levels......Page 648
Creating Combat Sequences......Page 702
Getting Online with Multiplayer Gaming......Page 724
PART IV The Finishing
Touches......Page 780
Putting Together a Full Game......Page 782
PART V Appendixes......Page 836
Appendix A Bibliography......Page 838
Appendix B What’s on the CD-ROM......Page 844
Appendix C Glossary......Page 848
Index......Page 861
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How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that. Covering everything that you need to create a role-playing game-
In comparison to the popular first edition, "Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the r
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I wanted to give this book just 1-star, but I went with 2 on the basis of the facts that a) it is most likely a good source of information for more experienced programmers, and b) I didn't get far enough into the book to rate it in its entirety. First off, as others have mentioned, "beginning to in