<p>This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-
Simulation and Serious Games for Education
โ Scribed by Yiyu Cai, Sui Lin Goei, Wim Trooster (eds.)
- Publisher
- Springer Singapore
- Year
- 2017
- Tongue
- English
- Leaves
- 149
- Series
- Gaming Media and Social Effects
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Front Matter....Pages i-x
The Virtual Pink Dolphins Project: An International Effort for Children with ASD in Special Needs Education....Pages 1-11
A Germ for Young European Scientists: Drawing-Based Modelling....Pages 13-28
ICT-Enabled Emotional Learning for Special Needs Education....Pages 29-45
Simulation-Enabled Vocational Training for Heavy Crane Operations....Pages 47-59
Formative Evaluation of a Mathematics Game for Out-of-School Children in Sudan....Pages 61-79
Empowering Vocational Math Teachers by Using Digital Learning Material (DLM) with Workplace Assignments....Pages 81-97
The Odyssey Game....Pages 99-112
Social Development for Children with Autism Using Kinect Gesture Games: A Case Study in Suzhou Industrial Park Renai School....Pages 113-123
The Effectiveness of the Game LINGO Online: A Serious Game for English Pronunciation....Pages 125-136
A Gaze Tracking System for Children with Autism Spectrum Disorders....Pages 137-145
โฆ Subjects
Computational Intelligence;Educational Technology;User Interfaces and Human Computer Interaction;Child and School Psychology
๐ SIMILAR VOLUMES
<p>This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book
<p>This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book
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