๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Simulation and Serious Games for Education

โœ Scribed by Yiyu Cai, Sui Lin Goei, Wim Trooster (eds.)


Publisher
Springer Singapore
Year
2017
Tongue
English
Leaves
149
Series
Gaming Media and Social Effects
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Table of Contents


Front Matter....Pages i-x
The Virtual Pink Dolphins Project: An International Effort for Children with ASD in Special Needs Education....Pages 1-11
A Germ for Young European Scientists: Drawing-Based Modelling....Pages 13-28
ICT-Enabled Emotional Learning for Special Needs Education....Pages 29-45
Simulation-Enabled Vocational Training for Heavy Crane Operations....Pages 47-59
Formative Evaluation of a Mathematics Game for Out-of-School Children in Sudan....Pages 61-79
Empowering Vocational Math Teachers by Using Digital Learning Material (DLM) with Workplace Assignments....Pages 81-97
The Odyssey Game....Pages 99-112
Social Development for Children with Autism Using Kinect Gesture Games: A Case Study in Suzhou Industrial Park Renai School....Pages 113-123
The Effectiveness of the Game LINGO Online: A Serious Game for English Pronunciation....Pages 125-136
A Gaze Tracking System for Children with Autism Spectrum Disorders....Pages 137-145

โœฆ Subjects


Computational Intelligence;Educational Technology;User Interfaces and Human Computer Interaction;Child and School Psychology


๐Ÿ“œ SIMILAR VOLUMES


VR, Simulations and Serious Games for Ed
โœ Yiyu Cai, Wouter van Joolingen, Zachary Walker ๐Ÿ“‚ Library ๐Ÿ“… 2019 ๐Ÿ› Springer Singapore ๐ŸŒ English

<p>This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-

Virtual and Augmented Reality, Simulatio
โœ Yiyu Cai (editor), Wouter van Joolingen (editor), Koen Veermans (editor) ๐Ÿ“‚ Library ๐Ÿ“… 2021 ๐Ÿ› Springer ๐ŸŒ English

<p>This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book

Virtual and Augmented Reality, Simulatio
โœ Yiyu Cai (editor), Wouter van Joolingen (editor), Koen Veermans (editor) ๐Ÿ“‚ Library ๐Ÿ“… 2021 ๐Ÿ› Springer ๐ŸŒ English

<p>This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book

Story and Simulations for Serious Games:
โœ Nick Iuppa, Terry Borst ๐Ÿ“‚ Library ๐Ÿ“… 2006 ๐Ÿ› Focal Press ๐ŸŒ English

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relatin