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Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

โœ Scribed by Diane Jass Ketelhut (auth.), Leonard Annetta, Stephen C. Bronack (eds.)


Publisher
SensePublishers
Year
2011
Tongue
English
Leaves
281
Category
Library

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โœฆ Table of Contents


Front Matter....Pages i-xii
Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment....Pages 1-18
Self-Regulation Within Game-Based Learning Environments....Pages 19-42
The Wild West of Assessment....Pages 43-56
Diagrammatic Inquiry....Pages 57-73
Assessing Serious Educational Games....Pages 75-93
Game Assesement using the E/E Grid....Pages 95-117
Assessment Using After-action Review....Pages 119-129
Usability and Play Testing....Pages 131-146
Change is Constant; The Game is Serious....Pages 147-157
Learning in Virtual Worlds....Pages 159-174
Mitigating the Hawthorne Effect Using Computer Simulations....Pages 175-187
Endogenous Learning in Multi User Virtual Environments....Pages 189-199
Art Education Avatars in Action....Pages 201-219
Assessing Learning and Identity in Augmented Reality Science Games....Pages 221-240
Semi-virtual Embodied Learning-Real World STEM Assessment....Pages 241-257
An Open-ended, Emergent Approach for Studying Serious Games....Pages 259-277

โœฆ Subjects


Educational Technology


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