๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

โœ Scribed by Leonard Annetta, Stephen Bronack


Publisher
Sense Publishers
Year
2010
Tongue
English
Leaves
290
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.


๐Ÿ“œ SIMILAR VOLUMES


Virtual and Augmented Reality, Simulatio
โœ Yiyu Cai (editor), Wouter van Joolingen (editor), Koen Veermans (editor) ๐Ÿ“‚ Library ๐Ÿ“… 2021 ๐Ÿ› Springer ๐ŸŒ English

<p>This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book

Virtual and Augmented Reality, Simulatio
โœ Yiyu Cai (editor), Wouter van Joolingen (editor), Koen Veermans (editor) ๐Ÿ“‚ Library ๐Ÿ“… 2021 ๐Ÿ› Springer ๐ŸŒ English

<p>This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book

VR, Simulations and Serious Games for Ed
โœ Yiyu Cai, Wouter van Joolingen, Zachary Walker ๐Ÿ“‚ Library ๐Ÿ“… 2019 ๐Ÿ› Springer Singapore ๐ŸŒ English

<p>This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-

Serious Games: Games that Educate, Train
โœ David R. Michael; Sande Chen ๐Ÿ“‚ Library ๐Ÿ› Thomson Course Technology ๐ŸŒ English

Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Serious Games: Games That Educate, Train, and Inform" teaches game developers how to tap into the rapidly expanding market of serious games. Ex