𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Shaders for Game Programmers and Artists

✍ Scribed by Sebastien St-Laurent


Publisher
Course Technology PTR
Year
2004
Tongue
English
Leaves
514
Series
Premier Press Game Development
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Shaders for Game Programmers and Artists - the title says it all. This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive exercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders!


πŸ“œ SIMILAR VOLUMES


Shaders for Game Programmers and Artists
✍ Sebastien St-Laurent πŸ“‚ Library πŸ“… 2004 πŸ› Cengage Learning 🌐 English

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad a

Shaders for Game Programmers and Artists
✍ Sebastien St-Laurent πŸ“‚ Library πŸ“… 2004 πŸ› Course Technology PTR 🌐 English

This booked gives me a mixed understanding. It has both good and bad qualities. The author tries to make shaders easy to understand for people who are not programmers. He is successful in this endeavor by outlining how to use Render Monkey. However the author often glosses over details, and it l

Shaders for Game Programmers and Artists
✍ Sebastien St-Laurent πŸ“‚ Library πŸ“… 2004 🌐 English

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad a

Game Programming for Artists
✍ Jarryd Huntley, Hanna Brady πŸ“‚ Library πŸ“… 2018 πŸ› A K Peters/CRC Press 🌐 English

<P><STRONG>Game Programming for Artists</STRONG> provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly emplo

Game Programming for Artists
✍ Jarryd Huntley (Author); Hanna Brady (Author) πŸ“‚ Library πŸ“… 2017 πŸ› A K Peters/CRC Press

<p><strong>Game Programming for Artists</strong> provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly emplo

Practical Shader Development: Vertex and
✍ Kyle Halladay πŸ“‚ Library πŸ“… 2019 πŸ› Apress 🌐 English

It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, ti