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Game Programming for Artists

โœ Scribed by Jarryd Huntley (Author); Hanna Brady (Author)


Publisher
A K Peters/CRC Press
Year
2017
Leaves
173
Edition
1
Category
Library

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โœฆ Synopsis


Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

โœฆ Table of Contents


Foreword

Introduction

Chapter 1 โ—พ Introduction to Programming

Chapter 2 โ—พ Introduction to Game Engines

Chapter 3 โ—พ The Recipes

Chapter 4 โ—พ Introduction to Object-Oriented

Chapter 5 โ—พ Introduction to C#

Chapter 6 โ—พ Static, Singletons, and Game Managers

Chapter 7 โ—พ Endless Runner

Chapter 8 โ—พ Artificial Intelligence (AI) and Non-Player Characters (NPCs)

Chapter 9 โ—พ Physics-Based Character Controller

APPENDIX

ACKNOWLEDGMENTS

A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY

INDEX

โœฆ Subjects


Arts;Animation;Games;Gaming & Animation;Game Art;Gaming


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