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Shaders for Game Programmers and Artists (Premier Press Game Development)

✍ Scribed by Sebastien St-Laurent


Publisher
Course Technology PTR
Year
2004
Tongue
English
Leaves
513
Series
Premier Press Game Development
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


This booked gives me a mixed understanding. It has both good and bad qualities. The author tries to make shaders easy to understand for people who are not programmers. He is successful in this endeavor by outlining how to use Render Monkey. However the author often glosses over details, and it leaves holes in what you are trying unless you open up his accompanied shader. It makes it feel like cheating. Also due to the age of this book, some techniques outlined no longer work.

✦ Subjects


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