Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren
Real-Time Rendering
โ Scribed by Tomas Akenine-Moller, Eric Haines
- Publisher
- AK Peters
- Year
- 2002
- Tongue
- English
- Leaves
- 867
- Edition
- 2nd ed
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
I don't know if this book is for you if you are looking for 100% coding examples, but if that's what you're looking for you're probably not interested in Real-Time rendering seriously.
As far as the concepts go though it takes the ideas down to a very solid level of understanding.
My original use for this book was as a textbook over 2 years a go, but I still pull it out to this day.
โฆ Subjects
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Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authorsโ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such
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