Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current
Real-Time Rendering, Third Edition
β Scribed by Tomas Akenine-Moller, Eric Haines, Naty Hoffman
- Publisher
- AK Peters
- Year
- 2008
- Tongue
- English
- Leaves
- 1081
- Edition
- 3rd
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
π SIMILAR VOLUMES
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren