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Real-Time Rendering, Third Edition

✍ Scribed by Tomas Akenine-Moller, Eric Haines, Naty Hoffman


Publisher
AK Peters
Year
2008
Tongue
English
Leaves
1081
Edition
3rd
Category
Library

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✦ Synopsis


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.


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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren