Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current
Real-Time Rendering, Third Edition
β Scribed by Tomas Akenine-Moller, Eric Haines, Naty Hoffman
- Publisher
- AK Peters
- Year
- 2008
- Tongue
- English
- Leaves
- 1045
- Edition
- 3
- Category
- Library
No coin nor oath required. For personal study only.
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren