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πŸ“

Real-time rendering

✍ Scribed by Tomas Akenine-Moller, Eric Haines


Publisher
AK Peters
Year
2002
Tongue
English
Leaves
877
Edition
2nd ed
Category
Library

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πŸ“œ SIMILAR VOLUMES


Real-Time Rendering
✍ Tomas Akenine-Moller, Eric Haines πŸ“‚ Library πŸ“… 2002 πŸ› AK Peters 🌐 English

I don't know if this book is for you if you are looking for 100% coding examples, but if that's what you're looking for you're probably not interested in Real-Time rendering seriously. As far as the concepts go though it takes the ideas down to a very solid level of understanding. My original use

Real-Time Rendering
✍ T. Akenine-Möller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, S. Hillaire πŸ“‚ Library πŸ“… 2018 πŸ› A K Peters/CRC Press 🌐 English

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses curren

Real-time rendering
✍ Tomas Akenine-Moller, Eric Haines, Naty Hoffman πŸ“‚ Library πŸ“… 2008 πŸ› A.K. Peters 🌐 English
Real-Time Graphics Rendering Engine
✍ Hujun Bao, Wei Hua πŸ“‚ Library πŸ“… 2011 πŸ› Springer 🌐 English

Real-Time Graphics Rendering Engine reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such

Real-Time Rendering, Third Edition
✍ Tomas Akenine-Moller, Eric Haines, Naty Hoffman πŸ“‚ Library πŸ“… 2008 πŸ› AK Peters 🌐 English

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current

Real-Time Graphics Rendering Engine
✍ Prof. Hujun Bao, Dr. Wei Hua (auth.) πŸ“‚ Library πŸ“… 2011 πŸ› Springer-Verlag Berlin Heidelberg 🌐 English

<p><p>"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics render