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Program arcade games: with Python and Pygame

โœ Scribed by Craven, Paul Vincent


Publisher
Apress
Year
2016
Tongue
English
Leaves
403
Edition
Fourth edition
Category
Library

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โœฆ Synopsis


  1. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?;This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.

โœฆ Table of Contents


  1. Before Getting Started --
    1. Create a Custom Calculator --
    2. What is a Computer Language? --
    3. Quiz Games and If Statements --
    4. Guessing Games with Random Numbers and Loops --
    5. Introduction to Graphics --
    6. Back to Looping --
    7. Introduction to Lists --
    8. Introduction to Animation --
    9. Functions --
    10. Controllers and Graphics --
    11. Bitmapped Graphics and Sound --
    12. Introduction to Classes --
    13. Introduction to Sprites --
    14. Libraries and Modules --
    15. Searching --
    16. Array-Backed Grids --
    17. Sorting --
    18. Exceptions --
    19. Recursion --
    20. Formatting --
    21. Labs.-Appendix A. Example Code and Programs --
    23. Appendix B: Sample Tests --
    24. Appendix C: Worksheets --
    25. Appendix D: Version Control --
    26. Appendix E: Wait, What Else Can We Do?

โœฆ Subjects


Jeux vidรฉo--Programmation;Programmation (Informatique);Python (Langage de programmation);Jeux vidรฉo -- Programmation


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