Showing you how to use Python and PyGame to design and build cool arcade games, this book teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. --</
Program arcade games: with Python and Pygame
โ Scribed by Craven, Paul Vincent
- Publisher
- Apress
- Year
- 2016
- Tongue
- English
- Leaves
- 403
- Edition
- Fourth edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
- Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. Functions -- 10. Controllers and Graphics -- 11. Bitmapped Graphics and Sound -- 12. Introduction to Classes -- 13. Introduction to Sprites -- 14. Libraries and Modules -- 15. Searching -- 16. Array-Backed Grids -- 17. Sorting -- 18. Exceptions -- 19. Recursion -- 20. Formatting -- 21. Labs.-Appendix A. Example Code and Programs -- 23. Appendix B: Sample Tests -- 24. Appendix C: Worksheets -- 25. Appendix D: Version Control -- 26. Appendix E: Wait, What Else Can We Do?;This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Use Python and Pygame to learn and build arcade games! What You'll Learn How to create quiz games How to start using graphics How to create and animate graphics How to integrate and use game controllers How to add sound and bitmapped graphics How to build grid-based games.
โฆ Table of Contents
- Before Getting Started --
1. Create a Custom Calculator --
2. What is a Computer Language? --
3. Quiz Games and If Statements --
4. Guessing Games with Random Numbers and Loops --
5. Introduction to Graphics --
6. Back to Looping --
7. Introduction to Lists --
8. Introduction to Animation --
9. Functions --
10. Controllers and Graphics --
11. Bitmapped Graphics and Sound --
12. Introduction to Classes --
13. Introduction to Sprites --
14. Libraries and Modules --
15. Searching --
16. Array-Backed Grids --
17. Sorting --
18. Exceptions --
19. Recursion --
20. Formatting --
21. Labs.-Appendix A. Example Code and Programs --
23. Appendix B: Sample Tests --
24. Appendix C: Worksheets --
25. Appendix D: Version Control --
26. Appendix E: Wait, What Else Can We Do?
โฆ Subjects
Jeux vidรฉo--Programmation;Programmation (Informatique);Python (Langage de programmation);Jeux vidรฉo -- Programmation
๐ SIMILAR VOLUMES
<div>This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. ย Use Python and Pygame to learn and build arcade games!</div><div><br></div><div>What You'll Learn</div><div><ul><li>H
<div><p>Learn and use Python and PyGame to design and build cool arcade games. In <em>Program Arcade Games: With Python and PyGame, Second Edition</em>, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and us
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, 4th Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers;
A programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. This book was written to be understandable by kids as young as 10 to 12 years old, alth