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Program Arcade Games: With Python and Pygame

✍ Scribed by Paul Vincent Craven


Publisher
Apress
Year
2015
Tongue
English
Leaves
403
Edition
4
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


This fine book shows you how to build fun, cool arcade games using the Python programming language and the PyGame framework, a Python-based game application development engine. Β Use Python and Pygame to learn and build arcade games!

What You'll Learn
  • How to create quiz games
  • How to start using graphics
  • How to create and animate graphics
  • How to integrate and use game controllers
  • How to add sound and bitmapped graphics
  • How to build grid-based games

Audience
This book assumes no prior programming knowledge. Β 

✦ Table of Contents


Front Matter....Pages i-xxi
Before Getting Started…....Pages 1-10
Create a Custom Calculator....Pages 11-31
What Is a Computer Language?....Pages 33-40
Quiz Games and If Statements....Pages 41-57
Guessing Games with Random Numbers and Loops....Pages 59-79
Introduction to Graphics....Pages 81-106
Back to Looping....Pages 107-119
Introduction to Lists....Pages 121-136
Introduction to Animation....Pages 137-152
Functions....Pages 153-178
Controllers and Graphics....Pages 179-204
Bitmapped Graphics and Sound....Pages 205-215
Introduction to Classes....Pages 217-246
Introduction to Sprites....Pages 247-265
Libraries and Modules....Pages 267-272
Searching....Pages 273-285
Array-Backed Grids....Pages 287-300
Sorting....Pages 301-309
Exceptions....Pages 311-318
Recursion....Pages 319-334
Formatting....Pages 335-346
Exercises....Pages 347-388
Back Matter....Pages 389-392

✦ Subjects


Programming Techniques; Programming Languages, Compilers, Interpreters; Software Engineering


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