0. Before Getting Started -- 1. Create a Custom Calculator -- 2. What is a Computer Language? -- 3. Quiz Games and If Statements -- 4. Guessing Games with Random Numbers and Loops -- 5. Introduction to Graphics -- 6. Back to Looping -- 7. Introduction to Lists -- 8. Introduction to Animation -- 9. F
Program Arcade Games : With Python and Pygame
โ Scribed by Paul Vincent Craven
- Publisher
- Apress
- Year
- 2016
- Tongue
- English
- Edition
- Fourth Edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Showing you how to use Python and PyGame to design and build cool arcade games, this book teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. --
Abstract: Showing you how to use Python and PyGame to design and build cool arcade games, this book teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games
โฆ Table of Contents
Content: 0. Before getting started...1. Create a Custom Calculator2. What is a Computer Language?3. Quiz Games and If Statements4. Guessing Games with Random Numbers and Loops5. Introduction to Graphics6. Back to Looping7. Introduction to Lists8. Introduction to Animation9. Functions10. Controllers and Graphics11. Bitmapped Graphics and Sound12. Introduction to Classes13. Introduction to Sprites14. Libraries and Modules15. Searching16. Array-Backed Grids17. Sorting18. Exceptions19. Recursion20. Formatting21. Labs22. Appendix A. Example code and programs23. Appendix B: Sample Tests24. Appendix C: Worksheets25. Appendix D: Version Control26. Appendix E: Wait, What Else Can We Do?
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