When we migrated from DirectX to OpenGL and from Microsoft to Linux this book was a constant reference during those weeks of hard work. It is concise, clear and documents well OpenGL. You have to know what you are looking for, but... that's the purpose of a reference guide, right?. Great job on comp
OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.1
โ Scribed by Chris Frazier, Renate Kempf, OpenGL Architecture Review Board
- Publisher
- Addison-Wesley Professional
- Year
- 1997
- Tongue
- English
- Leaves
- 357
- Edition
- 2 Sub
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
When we migrated from DirectX to OpenGL and from Microsoft to Linux this book was a constant reference during those weeks of hard work. It is concise, clear and documents well OpenGL. You have to know what you are looking for, but... that's the purpose of a reference guide, right?.
Great job on compiling the material !!!!
Gabriel
โฆ Table of Contents
Contents......Page 2
Preface......Page 4
Lesson 01: Setting Up An OpenGL Window......Page 5
Lesson 02: Your First Polygon......Page 16
Lesson 03: Adding Color......Page 18
Lesson 04: Rotation......Page 20
Lesson 05: 3D Shapes......Page 23
Lesson 06: Texture Mapping......Page 26
Lesson 07: Texture Filters, Lightning & Keyboard Control......Page 30
Lesson 08: Blending......Page 37
Lesson 09 Moving Bitmaps in 3D Space......Page 40
Lesson 10: Loading And Moving Through A 3D World......Page 45
Lesson 11: Flag Effect (Waving Texture)......Page 49
Lesson 12: Display Lists......Page 52
Lesson 13: Bitmap Fonts......Page 57
Lesson 14: Outline Fonts......Page 62
Lesson 15: Texture Mapped Outline Fonts......Page 67
Lesson 16: Cool Looking Fog......Page 71
Lesson 17: 2D Texture Font......Page 73
Lesson 18: Quadrics......Page 80
Lesson 19. Particle Engine Using Triangle Strips......Page 84
Lesson 20: Masking......Page 94
Lesson 21: Lines, Antialiasing, Timing, ortho View And Simple Sounds......Page 101
Lesson 22: Bump-Mapping, Multi-Texturing & Extensions......Page 120
Lesson 23: Sphere Mapping Quadrics In OpenGL......Page 140
Lesson 24: Tokens, Extensions, Scissor Testing And TGA Loading......Page 144
Lesson 25: Morphing & Loading Objects From A File......Page 154
Lesson 26: Clipping & Reflections Using The Stencil Buffer......Page 163
Lesson 27: Shadows......Page 173
Lesson 28: Bezier Patches / Fullscreen Fix......Page 181
Lesson 29: Blitter Function, RAW Texture Loading......Page 189
Lesson 30: Collision Detection......Page 198
Lesson 31: Model Loading......Page 209
Lesson 32: Picking, Alpha Blending, Alpha Testing, Sorting......Page 215
Lesson 33: Loading Compressed And Uncompressed TGA's......Page 230
Lesson 34: Beautiful Landscapes By Means Of Height Mapping......Page 236
Lesson 35: Playing AVI Files In OpenGL......Page 243
Lesson 36: Radial Blur & Rendering To A Texture......Page 252
Lesson 37: Cel-Shading......Page 259
Lesson 38: Laoding Teextures From A Resource File & Texturing Triangles......Page 265
Lesson 39: Introduction To Physical Simulation......Page 275
Lesson 40: Rope Physics......Page 282
Lesson 41: Volumetric Fog and IPicture Image Loading......Page 289
Lesson 42: Multiple Viewports......Page 298
Lesson 43: FreeType Fonts in OpenGL......Page 309
Lesson 44: 3D Flare With Occlusion Testing......Page 318
Lesson 45: Vertex Buffer Objects......Page 330
Lesson 46: Fullscreen AntiAliasing......Page 336
Lesson 47: CG Vertex Shader......Page 341
Lesson 48: ArcBall Rotation......Page 347
Appendix 1: Setting Up OpenGL In MacOS......Page 350
Appendix 2: Setting Up OpenGL In Solaris......Page 352
Appendix 3: Setting Up OpenGL In MacOS X Using GLUT......Page 354
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