๐”– Bobbio Scriptorium
โœฆ   LIBER   โœฆ

Modeling virtual worlds in databases

โœ Scribed by Krzysztof Walczak; Wojciech Cellary


Publisher
Elsevier Science
Year
2003
Tongue
English
Weight
162 KB
Volume
88
Category
Article
ISSN
0020-0190

No coin nor oath required. For personal study only.

โœฆ Synopsis


A method of modeling virtual worlds in databases is presented. The virtual world model is conceptually divided into several distinct elements, which are separately represented in a database. The model permits to dynamically generate virtual scenes.


๐Ÿ“œ SIMILAR VOLUMES


Adoption of virtual worlds in libraries
โœ Valerie Hill; Hyuk-Jin Lee ๐Ÿ“‚ Article ๐Ÿ“… 2010 ๐Ÿ› Wiley (John Wiley & Sons) ๐ŸŒ English โš– 31 KB

This poster describes progress on a research project, based on Everett Rogers' Diffusion Theory as a theoretical framework, which analyzes factors contributing to the adoption of virtual worlds by librarians and educators. A mixed methods study, using both qualitative and quantitative methods, obtai

Language and design in text-based virtua
โœ Anna Cicognani ๐Ÿ“‚ Article ๐Ÿ“… 2000 ๐Ÿ› Elsevier Science ๐ŸŒ English โš– 142 KB

Design can be characterized using a linguistic model which compares the use and power of language in real-life with its use and power in text-based virtual worlds. In this paper, the theory of speech acts is used as a background and a point of development to analyse and model design in the virtual s

Temporal aspects of interaction in share
โœ David England; Philip Gray ๐Ÿ“‚ Article ๐Ÿ“… 1998 ๐Ÿ› Elsevier Science ๐ŸŒ English โš– 169 KB

In this paper we examine the problems of usability and related temporal issues in shared virtual environments. Shared virtual environments involve physically distributed users interacting with each other and with distributed objects via complex highly graphical user interfaces. These factors can res

The Educators Coop: A virtual world mode
โœ Leslie Jarmon; Joe Sanchez ๐Ÿ“‚ Article ๐Ÿ“… 2009 ๐Ÿ› Wiley (John Wiley & Sons) ๐ŸŒ English โš– 47 KB

## Abstract Research is presented examining the effectiveness of Second Life (SL), a 3โ€D virtual world, as a collaborative work tool for a virtual group of 42 real educators and researchers from diverse disciplines and geographical regions. The study focuses on phase one of research being conducted