## Abstract The presence of consumers and companies in the virtual worlds has increased in recent years. It is predicted that 80% of active Internet consumers and Fortune 500 companies will have an avatar or presence in a virtual community, including social networks, by the end of 2011 (eMarketer,
Language and design in text-based virtual worlds
β Scribed by Anna Cicognani
- Publisher
- Elsevier Science
- Year
- 2000
- Tongue
- English
- Weight
- 142 KB
- Volume
- 23
- Category
- Article
- ISSN
- 1084-8045
No coin nor oath required. For personal study only.
β¦ Synopsis
Design can be characterized using a linguistic model which compares the use and power of language in real-life with its use and power in text-based virtual worlds. In this paper, the theory of speech acts is used as a background and a point of development to analyse and model design in the virtual space. Metaphors and other linguistic constructs become fundamental in the realisation of an innovative theory that helps users to design in virtual worlds. Examples of how language can be used for design purposes and a parallel with linguistic theories support the author's thesis that words can 'do things' in the electronic space.
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All our knowledge brings us nearer to our ignorance, all our ignorance brings us nearer to death, but nearness to death no nearer to God. Where is the Life we have lost in living? Where is the wisdom we have lost in knowledge? Where is the knowledge we have lost in information? ## T. S. Eliot, The