Packt Publishing, 2015. — 280 p. — ISBN-10: 1785281445, ISBN-13: 978-1-78528-144-0.<br/> <br/><strong>Код примеров к книге выложен <a class="object-link fpm" data-file-id="1756659" href="/file/1756659/">здесь</a>.</strong><div class="bb-sep"></div><strong>Learn how to create your very own game using
LibGDX Game Development By Example
✍ Scribed by James Cook
- Publisher
- Packt Publishing
- Year
- 2015
- Tongue
- English
- Leaves
- 280
- Category
- Library
No coin nor oath required. For personal study only.
✦ Subjects
Game Programming;Programming;Computers & Technology;Utilities;Software;Computers & Technology;Java;Beginner’s Guides;Reference;Servlets;Programming Languages;Computers & Technology
📜 SIMILAR VOLUMES
Packt Publishing, 2015. — 280 p. — ISBN-10: 1785281445, ISBN-13: 978-1-78528-144-0.<br/> <br/><strong>Код примеров к книге выложен <a class="object-link fpm" data-file-id="1756659" href="/file/1756659/">здесь</a>.</strong><div class="bb-sep"></div><strong>Learn how to create your very own game using
In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building wo
In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building wo