In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building wo
Flash Game Development by Example
β Scribed by Emanuele Feronato
- Publisher
- Packt Publishing
- Year
- 2011
- Tongue
- English
- Leaves
- 328
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building working, fun games right from Chapter 1. If you've never developed a game before or you've made a start but want to refine your skills and build complete, successful projects then this book is just what you need.
β¦ Subjects
ΠΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΠ°;ΠΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½Π°Ρ Π»ΠΈΡΠ΅ΡΠ°ΡΡΡΠ°;Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ;
π SIMILAR VOLUMES
<span><p>Build 10 classic Flash games and learn game development along the way</p><ul><li>Build 10 classic games in Flash. Learn the essential skills for Flash game development.</li><li>Start developing games straight away. Build your first game in the first chapter.</li><li>Fun and fast paced. Idea
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