LibGDX Game Development By Example
✍ Scribed by Cook J.
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
Packt Publishing, 2015. — 280 p. — ISBN-10: 1785281445, ISBN-13: 978-1-78528-144-0.
Код примеров к книге выложен здесь.
Create and configure a libGDX project to get started with making games;
Get to grips with a simple game loop that will drive your games;
Manage game assets to reduce code duplication and speed up development;
Pack game assets together into single assets to increase your game’s performance;
Display textures on the screen and manipulate them with play input;
Play various types of sounds that a game can generate;
Design and modify a game user interface with libGDX’s built-in tools;
Develop a game that will run across various platforms.Learn the core features of libGDX to develop your own exciting games.
Explore game development concepts through example projects.
Target games for major app stores quickly and easily with libGDX's cross-platform functionality.Who This Book Is For:
This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.Формат книги совместим с iPAD и Amazon Kindle, на PC открывается многими бесплатными ридерами, например Cool Reader (EPUB), Calibre (EPUB, MOBI, AZW3), Adobe Digital Editions (EPUB), FBReader (EPUB, MOBI, AZW3).
✦ Subjects
Библиотека;Компьютерная литература;Разработка игр
📜 SIMILAR VOLUMES
Packt Publishing, 2015. — 280 p. — ISBN-10: 1785281445, ISBN-13: 978-1-78528-144-0.<br/> <br/><strong>Код примеров к книге выложен <a class="object-link fpm" data-file-id="1756659" href="/file/1756659/">здесь</a>.</strong><div class="bb-sep"></div><strong>Learn how to create your very own game using
In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building wo
In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building wo