Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these ap
Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology
โ Scribed by Neelakantam, Srushtika;Pant, Tanay
- Publisher
- Apress
- Year
- 2017
- Tongue
- English
- Leaves
- 92
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Subjects
Computer programming;Computer science
๐ SIMILAR VOLUMES
Chapter 1: Introduction to VR and WebVR -- Chapter 2: Understanding the WebVR API and Frameworks -- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab -- Chapter 4: Introduction to A Frame -- Chapter 5: Building a VR Based Content Display -- Chapter 6: Building Your Own VR Society -- Chapte
<p><span>Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In </span><span>Learning Web-based Virtual Reality</span><span>, you will build a number of 3D
<p><p>Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In <i>Learning Web-based Virtual Reality</i>, you will build a number of 3D VR-based applications
With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifie
With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifie