Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these ap
Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology
β Scribed by Srushtika Neelakantam, Tanay Pant (auth.)
- Publisher
- Apress
- Year
- 2017
- Tongue
- English
- Leaves
- 92
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard.
By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.
What You Will Learn- Experience WebVR, the WebVR API, and WebVR libraries
- Make use of various pieces of VR hardware
- See popular WebVR projects
- Use A-Frame to build your own WebVR projects
Who This Book Is For
Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.
β¦ Table of Contents
Front Matter....Pages i-xiv
Introduction to VR and WebVR....Pages 1-4
Bringing VR to the Web and WebVR Frameworks....Pages 5-9
Setting Up Your VR Lab and Popular WebVR Projects....Pages 11-16
Introduction to A-Frame....Pages 17-38
From βHello, Worldβ to a VR Content Display....Pages 39-52
Building a VR-Based Movie Theater....Pages 53-61
A-Frame Components and the Registry....Pages 63-68
Version Control and Deploying Your Code on GitHub....Pages 69-79
Back Matter....Pages 81-83
β¦ Subjects
Hardware and Maker;Programming Techniques;Web Development
π SIMILAR VOLUMES
Chapter 1: Introduction to VR and WebVR -- Chapter 2: Understanding the WebVR API and Frameworks -- Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab -- Chapter 4: Introduction to A Frame -- Chapter 5: Building a VR Based Content Display -- Chapter 6: Building Your Own VR Society -- Chapte
<p><span>Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In </span><span>Learning Web-based Virtual Reality</span><span>, you will build a number of 3D
With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifie
With the emergence of the Java 3D API, the creation of high quality 3D animated graphics for Java applications and applets becomes a possibility. With numerous aspects of the business, science, medical, and educational fields implementing this technology, the need for familiarity of Java 3D amplifie