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Learning in a Digital World: Perspective on Interactive Technologies for Formal and Informal Education

✍ Scribed by Paloma Díaz, Andri Ioannou, Kaushal Kumar Bhagat, J. Michael Spector


Publisher
Springer Singapore
Year
2019
Tongue
English
Leaves
348
Series
Smart Computing and Intelligence
Edition
1st ed.
Category
Library

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✦ Synopsis


This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes.

The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.

✦ Table of Contents


Front Matter ....Pages i-xviii
Learning in a Digital World: An Introduction (Paloma DΓ­az, Andri Ioannou)....Pages 1-12
Prompting Deep Learning with Interactive Technologies: Theoretical Perspectives in Designing Interactive Learning Resources and Environments (Tiffany A. Koszalka, Mary K. Wilhelm-Chapin, Christopher D. Hromalik, Yuri Pavlov, Lili Zhang)....Pages 13-36
Creating Dialectics to Learn: Infrastructures, Practices, and Challenges (John M. Carroll, Na Sun, Jordan Beck)....Pages 37-58
Supporting Learning in Educational Games: Promises and Challenges (Valerie Shute, Seyedahmad Rahimi, Xi Lu)....Pages 59-81
The Necessary Nine: Design Principles for Embodied VR and Active Stem Education (Mina C. Johnson-Glenberg)....Pages 83-112
A Broad View of Wearables as Learning Technologies: Current and Emerging Applications (Victor R. Lee, R. Benjamin Shapiro)....Pages 113-133
Promoting Online Learning Community with Identity Transparency (Na Sun, Mary Beth Rosson, John M. Carroll)....Pages 135-153
Embodied Learning in a Digital World: A Systematic Review of Empirical Research in K-12 Education (Yiannis Georgiou, Andri Ioannou)....Pages 155-177
Review of Augmented Reality in Education: Situated Learning with Digital and Non-digital Resources (Yun Wen, Chee-Kit Looi)....Pages 179-193
Virtual Reality Environments (VREs) for Training and Learning (Kalliopi-Evangelia Stavroulia, Maria Christofi, Telmo Zarraonandia, Despina Michael-Grigoriou, Andreas Lanitis)....Pages 195-211
MaroonVRβ€”An Interactive and Immersive Virtual Reality Physics Laboratory (Johanna Pirker, Michael Holly, Isabel Lesjak, Johannes Kopf, Christian GΓΌtl)....Pages 213-238
Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students (Sie Wai Chew, Nian-Shing Chen)....Pages 239-265
Teaching Technology Design: Practicing Teachers Designing Serious Educational Games (Leonard A. Annetta, Marina Shapio)....Pages 267-273
Student and Teacher’s Perceptions Toward the in-Game Card as Educational Reward (ICER) Moodle Plugin (Rita Kuo, Maiga Chang, Zhong-Xiu Lu, Cheng-Li Chen)....Pages 275-289
The GlobalEd 2 Project: Interdisciplinary Simulations Promoting Students’ Socio-scientific Literacy (Scott W. Brown, Kimberly A. Lawless)....Pages 291-317
Design a Collaborative Visualization-Based Learning System for Problem-Solving to Transform the Classroom Ecosystem (Huiying Cai, Xiaoqing Gu)....Pages 319-339

✦ Subjects


Education; Educational Technology; Technology and Digital Education; Computers and Education


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