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Learn SpriteBuilder for iOS game development [learn how to use SpriteBuilder and Cocos2D to create imaginative and fun 2D games]

โœ Scribed by Itterheim, Steffen


Publisher
Apress/Springer
Year
2014
Tongue
English
Leaves
427
Series
Books for professionals by professionals
Edition
1st ed
Category
Library

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โœฆ Synopsis


SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.


โœฆ Table of Contents


Content: Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3Ch. 1: IntroductionCh. 2: Laying the GroundworkCh. 3: Controlling and ScrollingCh. 4: Physics and CollisionsCh. 5: Timelines and TriggersCh. 6: Menus and PopoversPart II: Getting Down to Business with SpriteBuilderCh. 7: MainScene and GameStateCh. 8: Selecting and Unlocking LevelsCh. 9: Physics JointsCh. 10: Soft-Body PlasticsPart III: Now You're a SpriteBuilder Pro!Ch. 11: Audio and LabelsCh. 12: Visual Effects and AnimationsCh. 13: Porting to AndroidCh. 14: Debugging and Best Practices

โœฆ Subjects


Softwareentwicklung;Computerspiel;iOS


๐Ÿ“œ SIMILAR VOLUMES


Learn SpriteBuilder for iOS game develop
โœ Itterheim, Steffen ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress/Springer ๐ŸŒ English

<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder

Learn SpriteBuilder for iOS game develop
โœ Itterheim, Steffen ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress/Springer ๐ŸŒ English

<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder

Learn SpriteBuilder for iOS game develop
โœ Itterheim, Steffen ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced Ap

Learn SpriteBuilder for iOS Game Develop
โœ Itterheim, Steffen ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced Ap

Learn SpriteBuilder for iOS Game Develop
โœ Steffen Itterheim (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

<p><p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuil