At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced Ap
Learn SpriteBuilder for iOS Game Development
โ Scribed by Steffen Itterheim (auth.)
- Publisher
- Apress
- Year
- 2014
- Tongue
- English
- Leaves
- 440
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.
You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
โฆ Table of Contents
Front Matter....Pages i-xxxix
Front Matter....Pages 1-1
Introduction....Pages 3-16
Laying the Groundwork....Pages 17-46
Controlling and Scrolling....Pages 47-78
Physics & Collisions....Pages 79-106
Timelines & Triggers....Pages 107-140
Menus & Popovers....Pages 141-169
Front Matter....Pages 171-171
Main Scene and Game State....Pages 173-207
Selecting and Unlocking Levels....Pages 209-235
Physics Joints....Pages 237-271
Soft-Body Physics....Pages 273-306
Front Matter....Pages 307-307
Audio and Labels....Pages 309-342
Visual Effects and Animations....Pages 343-362
Porting to Android....Pages 363-393
Debugging & Best Practices....Pages 395-417
Back Matter....Pages 1-1
โฆ Subjects
Computer Science, general
๐ SIMILAR VOLUMES
At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced Ap
<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder
<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder
<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder