At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced Ap
Learn SpriteBuilder for iOS Game Development
โ Scribed by Steffen Itterheim
- Publisher
- Apress
- Year
- 2014
- Tongue
- English
- Leaves
- 441
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
At a Glance -- Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3 -- Chapter 1: Introduction -- What's in This Book? -- Who Is This Book for? -- The Absolute Beginner -- The Experienced Ap
<p><p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuil
<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder
<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder
<p>SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In<em> Learn SpriteBuilder for iOS Game Development</em>, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder