<p>Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformer
Java Game Development with LibGDX: From Beginner to Professional [Lingua inglese]
β Scribed by Lee Stemkoski
- Publisher
- Apress
- Year
- 2018
- Tongue
- English
- Leaves
- 456
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
- Create 12 complete video game projects
- Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development
- Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
- Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
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<p><em>Beginning Java Game Development with LibGDX</em> covers the design and creation of video games using the Java programming language, with the LibGDX software library. By reading this book, you will learn how to design video games and how to build them in Java. You will be able to create your o
Design and create video games using Java, with the LibGDX software library. By reading<i>Beginning Java Game Development with LibGDX</i>, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (ke
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