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Beginning Java Game Development with LibGDX

✍ Scribed by Lee Stemkoski (auth.)


Publisher
Apress
Year
2015
Tongue
English
Leaves
284
Category
Library

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✦ Table of Contents


Front Matter....Pages i-xvii
Getting Started with Java and LibGDX....Pages 1-11
The LibGDX Framework....Pages 13-46
Extending the Framework....Pages 47-86
Adding Polish to Your Game....Pages 87-109
Alternative Sources of User Input....Pages 111-124
Additional Game Case Studies....Pages 125-171
Integrating Third-Party Software....Pages 173-225
Introduction to 3D Graphics....Pages 227-254
The Journey Continues....Pages 255-263
Review of Java Fundamentals....Pages 265-272
Back Matter....Pages 273-276

✦ Subjects


Computer Science, general


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