In this paper, an interactive fuzzy programming method using genetic algorithms has been proposed for two-level 0-1 programming problems with fuzzy parameters. According to the proposed technique, the decision maker in each level establishes his fuzzy goals related to the objective functions, using
Interactive fuzzy programming for multilevel linear programming problems with fuzzy parameters
โ Scribed by Masatoshi Sakawa; Ichiro Nishizaki; Yoshio Uemura; Keiichi Kubota
- Publisher
- John Wiley and Sons
- Year
- 2000
- Tongue
- English
- Weight
- 221 KB
- Volume
- 83
- Category
- Article
- ISSN
- 1042-0967
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