This paper deals with multiobjective 0-1 programming problems having block angular structure. We propose an interactive fuzzy rule-satisfying method in order to obtain satisfactory solutions that take into account objective functions expressed by the decision maker in fuzzy form. In the proposed met
An interactive fuzzy method for multiobjective 0–1 programming problems with fuzzy number criteria using genetic algorithms
✍ Scribed by Masatoshi Sakawa; Toshihiro Shibano; Hidenobu Obata
- Publisher
- John Wiley and Sons
- Year
- 1998
- Tongue
- English
- Weight
- 221 KB
- Volume
- 81
- Category
- Article
- ISSN
- 1042-0967
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✦ Synopsis
The multiobjective 0-1 programming problem with fuzzy numbers is a formalization designed to represent expert judgment. Using the non-fuzzy a-multiobjective programming problem, in which the membership degrees of components of the coefficient vector are set in accordance with the decision makers objectives, the concept of an a-Pareto optimal solution with respect to the fuzzy parameters of the problem and the decision makers fuzzy objectives is introduced. An interactive fuzzy satisficing method is proposed in which a-Pareto optimal solutions are found by the expanded minimax method, the evaluation membership function and the fuzziness are interactively updated if the decision maker is not satisfied, and a solution acceptable to the decision maker is derived from the set of a-Pareto optimal solutions. A character string-coded genetic algorithm is used in solving the expanded minimax problem. The validity of the method is demonstrated by means of numerical examples.
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