𝔖 Bobbio Scriptorium
✦   LIBER   ✦

An interactive fuzzy method for multiobjective 0–1 programming problems with fuzzy number criteria using genetic algorithms

✍ Scribed by Masatoshi Sakawa; Toshihiro Shibano; Hidenobu Obata


Publisher
John Wiley and Sons
Year
1998
Tongue
English
Weight
221 KB
Volume
81
Category
Article
ISSN
1042-0967

No coin nor oath required. For personal study only.

✦ Synopsis


The multiobjective 0-1 programming problem with fuzzy numbers is a formalization designed to represent expert judgment. Using the non-fuzzy a-multiobjective programming problem, in which the membership degrees of components of the coefficient vector are set in accordance with the decision makers objectives, the concept of an a-Pareto optimal solution with respect to the fuzzy parameters of the problem and the decision makers fuzzy objectives is introduced. An interactive fuzzy satisficing method is proposed in which a-Pareto optimal solutions are found by the expanded minimax method, the evaluation membership function and the fuzziness are interactively updated if the decision maker is not satisfied, and a solution acceptable to the decision maker is derived from the set of a-Pareto optimal solutions. A character string-coded genetic algorithm is used in solving the expanded minimax problem. The validity of the method is demonstrated by means of numerical examples.


📜 SIMILAR VOLUMES


An interactive fuzzy criteria method for
✍ Kosuke Kato; Masatoshi Sakawa; Toshinori Ikegame 📂 Article 📅 1998 🏛 John Wiley and Sons 🌐 English ⚖ 233 KB

This paper deals with multiobjective 0-1 programming problems having block angular structure. We propose an interactive fuzzy rule-satisfying method in order to obtain satisfactory solutions that take into account objective functions expressed by the decision maker in fuzzy form. In the proposed met

Interactive fuzzy programming for two-le
✍ Masatoshi Sakawa; Ichiro Nishizaki; Masatoshi Hitaka 📂 Article 📅 2000 🏛 John Wiley and Sons 🌐 English ⚖ 315 KB

In this paper, an interactive fuzzy programming method using genetic algorithms has been proposed for two-level 0-1 programming problems with fuzzy parameters. According to the proposed technique, the decision maker in each level establishes his fuzzy goals related to the objective functions, using

An interactive fuzzy satisficing method
✍ Masatoshi Sakawa; Katsuhiro Yauchi 📂 Article 📅 2000 🏛 John Wiley and Sons 🌐 English ⚖ 153 KB

This article focuses on the multiobjective nonconvex nonlinear programming problem. The following interactive fuzzy satisficing method is proposed using the floatingpoint genetic algorithm. The fuzzy goal of the decisionmaker for each objective function is specified by the membership function. The P