In this paper, an interactive fuzzy programming method using genetic algorithms has been proposed for two-level 0-1 programming problems with fuzzy parameters. According to the proposed technique, the decision maker in each level establishes his fuzzy goals related to the objective functions, using
Interactive fuzzy programming for two-level nonconvex nonlinear programming problems through genetic algorithms
โ Scribed by Masatoshi Sakawa; Ichiro Nishizaki; Yoshio Uemura; Masatoshi Hitaka
- Publisher
- John Wiley and Sons
- Year
- 2000
- Tongue
- English
- Weight
- 210 KB
- Volume
- 84
- Category
- Article
- ISSN
- 1042-0967
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