This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The
Fundamentals of Interactive Computer Graphics
โ Scribed by James D. Foley, Andries Van Dam
- Publisher
- Addison-Wesley
- Year
- 1982
- Tongue
- English
- Leaves
- 712
- Edition
- First Thus
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
<p>Drawing on an impressive roster of experts in the field, <i>Fundamentals of Computer Graphics, Fifth Edition</i> offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><p>Focusing on geometric intuition, this book gives the necessa
<p>Drawing on an impressive roster of experts in the field, <i>Fundamentals of Computer Graphics, Fifth Edition</i> offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><p>Focusing on geometric intuition, this book gives the necessa
<p>Drawing on an impressive roster of experts in the field,<b>Fundamentals of Computer Graphics, Fourth Edition</b>offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><br /><p>Focusing on geometric intuition, the book gives the nec
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and