𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Fundamentals of Computer Graphics

✍ Scribed by Peter Shirley, Michael Ashikhmin, Steve Marschner


Publisher
A K Peters
Year
2009
Tongue
English
Leaves
785
Edition
3rd Revised edition
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas. We have made a number of changes to the early chapters of the book, integrating the second author’s experience teaching introductory graphics at Cornell using the first and second editions. Most of these have been revised and updated, particularly the chapters on images, viewing, ray tracing, the graphics pipeline, and the material on triangle meshes. Some of the original material from these chapters has been reorganized, sometimes with topics appearing in different chapters than in the previous editions. Our aim in this reorganization has been to move the elementary material towards the beginning. In our thinking, Chapters 2 through 8 constitute the β€œcore core,” taking the straight and narrow path through what is absolutely required for understanding how images get onto the screen using the complementary approaches of ray tracing and rasterization. Ray tracing is covered first, since it is the simplest way to generate images of 3D scenes, followed by the mathematical machinery required for the graphics pipeline, then the pipeline itself. After that, the β€œouter core” covers other topics that would commonly be included in an introductory class. For example, ray tracing is split into two chapters, with the more advanced material now in Chapter 13. The material on spatial data structures (some formerly under Ray Tracing and Hidden Surfaces) is consolidated in Chapter 12 together with an expanded section on triangle meshes. In all these revisions, we have endeavored to retain the informal, intuitive style of presentation that characterizes the earlier editions, while at the same time improving consistency, precision, and completeness. We hope the reader will find the result is a better platform for a variety of courses in computer graphics.

✦ Subjects


Π˜Π½Ρ„ΠΎΡ€ΠΌΠ°Ρ‚ΠΈΠΊΠ° ΠΈ Π²Ρ‹Ρ‡ΠΈΡΠ»ΠΈΡ‚Π΅Π»ΡŒΠ½Π°Ρ Ρ‚Π΅Ρ…Π½ΠΈΠΊΠ°;ΠšΠΎΠΌΠΏΡŒΡŽΡ‚Π΅Ρ€Π½Π°Ρ Π³Ρ€Π°Ρ„ΠΈΠΊΠ°;


πŸ“œ SIMILAR VOLUMES


Fundamentals of Computer Graphics
✍ Steve Marschner, Peter Shirley πŸ“‚ Library πŸ“… 2021 πŸ› A K Peters/CRC Press 🌐 English

<p>Drawing on an impressive roster of experts in the field, <i>Fundamentals of Computer Graphics, Fifth Edition</i> offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><p>Focusing on geometric intuition, this book gives the necessa

Fundamentals of Computer Graphics
✍ Steve Marschner, Peter Shirley πŸ“‚ Library πŸ“… 2021 πŸ› A K Peters/CRC Press 🌐 English

<p>Drawing on an impressive roster of experts in the field, <i>Fundamentals of Computer Graphics, Fifth Edition</i> offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><p>Focusing on geometric intuition, this book gives the necessa

Fundamentals of Computer Graphics
✍ Peter Shirley; Steve Marschner πŸ“‚ Library πŸ“… 2015 πŸ› A K Peters/CRC Press 🌐 English

<p>Drawing on an impressive roster of experts in the field,<b>Fundamentals of Computer Graphics, Fourth Edition</b>offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><br /><p>Focusing on geometric intuition, the book gives the nec

Fundamentals of Computer Graphics
✍ Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R. Marschner, Erik R πŸ“‚ Library πŸ“… 2005 πŸ› A K Peters 🌐 English

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and

Fundamentals of Computer Graphics
✍ Marschner, Steve;Shirley, Peter πŸ“‚ Library πŸ“… 2016 πŸ› CRC Press 🌐 English

Drawing on an impressive roster of experts in the field, this book offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, it gives the necessary information for understanding how images get onto the scree