This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The
Fundamentals of Computer Graphics
โ Scribed by Peter Shirley; Steve Marschner
- Publisher
- A K Peters/CRC Press
- Year
- 2015
- Tongue
- English
- Leaves
- 748
- Edition
- Fourth Edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Drawing on an impressive roster of experts in the field,Fundamentals of Computer Graphics, Fourth Editionoffers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fourth Edition Include:
Updated coverage of existing topicsMajor updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structuresA text now printed entirely in four-color to enhance illustrative figures of concepts
The fourth edition ofFundamentals of Computer Graphicscontinues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
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<p>Drawing on an impressive roster of experts in the field, <i>Fundamentals of Computer Graphics, Fifth Edition</i> offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><p>Focusing on geometric intuition, this book gives the necessa
<p>Drawing on an impressive roster of experts in the field, <i>Fundamentals of Computer Graphics, Fifth Edition</i> offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.</p><p>Focusing on geometric intuition, this book gives the necessa
The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using Graphics Hardware (Willemsen), Building Interactive Graphics Applications (Sung), Perception (Thompson), Curves (Gleicher), Computer Animation (Ashikhmin), and
Drawing on an impressive roster of experts in the field, this book offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, it gives the necessary information for understanding how images get onto the scree