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Foundations of 3D computer graphics

✍ Scribed by Gortler, Steven Jacob


Publisher
MIT Press
Year
2012
Tongue
English
Leaves
291
Category
Library

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✦ Synopsis


"Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics."--Publisher's description.

✦ Table of Contents


  1. Introduction --
    2. Linear --
    3. Affine --
    4. Respect --
    5. Frames in graphics --
    6. Hello world 3D --
    7. Quaternions (a bit technical) --
    8. Balls, track and arc --
    9. Smooth interpolation --
    10. Projection --
    11. Depth --
    12. From vertex to pixel --
    13. Varying variables (tricky) --
    14. Materials --
    15. Texture mapping --
    16. Sampling --
    17. Reconstruction --
    18. Resampling --
    19. Color --
    20. What is ray tracing? --
    21. Light (technical) --
    22. Geometric modeling, basic intro --
    23. Animation, not even an introduction --
    appendix A. Hello world 2D --
    appendix B. Affine functions.

✦ Subjects


Computergrafik;Datorgrafik;Dimension 3;Three-dimensional display systems;Computer graphics


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