Our research focused on the implicit beliefs of potential brainstormers about the possible outcomes of brainstorming. We conducted four studies to assess the relative importance of quality and quantity as goals of brainstorming. In Study 1, we found evidence for a quality ouer quantity hypothesis: p
Effects of Quantity and Quality Instructions on Brainstorming
β Scribed by PAUL B. PAULUS; NICHOLAS W. KOHN; LAUREN E. ARDITTI
- Publisher
- Creative Education Foundation
- Year
- 2011
- Tongue
- English
- Weight
- 92 KB
- Volume
- 45
- Category
- Article
- ISSN
- 0022-0175
No coin nor oath required. For personal study only.
β¦ Synopsis
ABSTRACT
One of the basic presumptions of brainstorming is that a focus on generating a large number of ideas enhances both the number of ideas generated and the number of good ideas (original and useful). Prior research has not clearly demonstrated the utility of such a quantity focus in comparison to a condition in which quantity is not emphasized. There have been some comparisons of the impact of quantity and quality focus on the number and quality of ideas, but the results of these comparisons have been mixed. The present study examined brainstorming with four different types of instructions: no specific focus, a quantity goal, a quality goal, or a joint quantity and quality goal. The quantity goal condition was superior to the other three conditions in leading to the generation of more ideas and more good ideas. These findings support Osborn's (1953) assumption that a quantity focus is most beneficial for brainstorming.
π SIMILAR VOLUMES
## Abstract A synthesis of groundwater ages, recharge rates and information on processes affecting groundwater quality in northern China highlights the major challenges faced for sustainable management of the region's groundwater. Direct recharge rates range from hundreds of millimetres per year in
Gallo and McClintock (1955) ' in reviewing the variables affecting performance in mixed-motive games, noted that the amount and type of communication between the participants appeared to be an important factor. Most experiments using games of the Prisoner's Dilemma (PD) type involve limited communi