For the seasoned developer, Developing User Interfaces for Microsoft Windows provides a common-sense guide for improving Windows user interfaces. After a survey of recent writings on user interface design, this title covers a wide range of topics in very short chapters with a minimum of software eng
Developing user interfaces for Microsoft Windows
โ Scribed by McKay E N
- Year
- 1999
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
Design Principles.<br/>Controls.<br/>Commands.<br/>Text.<br/>Messages.<br/>Interaction.<br/>Windows.<br/>Visuals.<br/>Experiences.<br/>Windows Environment.
Formerly the Director of Visual Interface Design at Microsoft, Howlett headed the team that designed Windows 3.1, 95 and NT. In this definitive resource she presents the graphic design principles and hands-on software development techniques essential to create visually functional and attractive Wind
<div><div><p>Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.</p><p><em>Beginning Micr
Chapter 4: Audio & Speech; Working with Kinect's Audio Features; Recording Audio; Recording Audio in Windows Store Apps; Audio Beam Properties; Using Kinect for Speech Recognition; Installing Microsoft Speech; Integrating Microsoft Speech in an Application; Speech Recognition in Windows Store Apps;