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Beginning Microsoft Kinect for Windows SDK 2.0 : Motion and Depth Sensing for Natural User Interfaces

โœ Scribed by Rahman, Mansib


Publisher
Apress
Year
2017
Tongue
English
Leaves
311
Category
Library

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โœฆ Synopsis


Chapter 4: Audio & Speech; Working with Kinect's Audio Features; Recording Audio; Recording Audio in Windows Store Apps; Audio Beam Properties; Using Kinect for Speech Recognition; Installing Microsoft Speech; Integrating Microsoft Speech in an Application; Speech Recognition in Windows Store Apps; Human Interface Guidelines for Voice Input; Environment; Confidence Levels; Word Choice; Interaction Design; Summary; Read more...


Abstract:
Tagline: Creating applications that can see and respond to gestures and movement Read more...

โœฆ Table of Contents


Front Matter ....Pages i-xx
Getting Started (Mansib Rahman)....Pages 1-20
Understanding How the Kinect Works (Mansib Rahman)....Pages 21-40
Working with Image Data Sources (Mansib Rahman)....Pages 41-76
Audio & Speech (Mansib Rahman)....Pages 77-103
Body & Face Tracking (Mansib Rahman)....Pages 105-160
Computer Vision & Image Processing (Mansib Rahman)....Pages 161-206
Game Development with Unity (Mansib Rahman)....Pages 207-226
Miscellaneous Tools (Mansib Rahman)....Pages 227-259
Windows 10 & Universal Windows Platform (Mansib Rahman)....Pages 261-294
Back Matter ....Pages 295-297

โœฆ Subjects


Kinect (Programmable controller);User interfaces (Computer systems);COMPUTERS / General;Computer Science;Microsoft and .NET;Image Processing and Computer Vision;Biometrics;Input/Output and Data Communications;Programming Techniques


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