<div><div><p>Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.</p><p><em>Beginning Micr
Beginning Microsoft Kinect for Windows SDK 2.0 : Motion and Depth Sensing for Natural User Interfaces
โ Scribed by Rahman, Mansib
- Publisher
- Apress
- Year
- 2017
- Tongue
- English
- Leaves
- 311
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Chapter 4: Audio & Speech; Working with Kinect's Audio Features; Recording Audio; Recording Audio in Windows Store Apps; Audio Beam Properties; Using Kinect for Speech Recognition; Installing Microsoft Speech; Integrating Microsoft Speech in an Application; Speech Recognition in Windows Store Apps; Human Interface Guidelines for Voice Input; Environment; Confidence Levels; Word Choice; Interaction Design; Summary; Read more...
Abstract:
โฆ Table of Contents
Front Matter ....Pages i-xx
Getting Started (Mansib Rahman)....Pages 1-20
Understanding How the Kinect Works (Mansib Rahman)....Pages 21-40
Working with Image Data Sources (Mansib Rahman)....Pages 41-76
Audio & Speech (Mansib Rahman)....Pages 77-103
Body & Face Tracking (Mansib Rahman)....Pages 105-160
Computer Vision & Image Processing (Mansib Rahman)....Pages 161-206
Game Development with Unity (Mansib Rahman)....Pages 207-226
Miscellaneous Tools (Mansib Rahman)....Pages 227-259
Windows 10 & Universal Windows Platform (Mansib Rahman)....Pages 261-294
Back Matter ....Pages 295-297
โฆ Subjects
Kinect (Programmable controller);User interfaces (Computer systems);COMPUTERS / General;Computer Science;Microsoft and .NET;Image Processing and Computer Vision;Biometrics;Input/Output and Data Communications;Programming Techniques
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