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Beginning Microsoft Kinect for Windows SDK 2.0: Motion and Depth Sensing for Natural User Interfaces

✍ Scribed by Mansib Rahman


Publisher
Apress
Year
2017
Tongue
English
Leaves
311
Edition
1st ed.
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.

Beginning Microsoft Kinect for Windows SDK 2.0Β is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.

What You Will Learn

  • Set up Kinect 2 and a workspace for Kinect application development
  • Access audio, color, infrared, and skeletal data streams from Kinect
  • Use gesture and speech recognition
  • Perform computer vision manipulations on image data streams
  • Develop Windows Store apps and Unity3D applications with Kinect 2
  • Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Who This Book Is For

Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

✦ Subjects


Computer Vision & Pattern Recognition;AI & Machine Learning;Computer Science;Computers & Technology;Graphics & Design;Adobe;CAD;Computer Modelling;Desktop Publishing;Electronic Documents;Rendering & Ray Tracing;User Experience & Usability;Computers & Technology;Electronic Data Interchange (EDI);Data in the Enterprise;Networking & Cloud Computing;Computers & Technology;Graphics & Multimedia;DirectX;Flash;GIS;OpenGL;Solid Works;Programming;Computers & Technology;.NET;Microsoft Programming;Programm


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