𝔖 Scriptorium
✦   LIBER   ✦

πŸ“

Designing Virtual Reality Systems: The Structured Approach

✍ Scribed by Stephen J. Derby


Publisher
Springer
Year
2005
Tongue
English
Leaves
236
Series
Dekker Mechanical Engineering
Edition
1
Category
Library

⬇  Acquire This Volume

No coin nor oath required. For personal study only.

✦ Synopsis


Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided.

Part 1 covers the very basics in building a VR systemΒ and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.


πŸ“œ SIMILAR VOLUMES


Designing Virtual Reality Systems: The S
✍ Gerard Kim πŸ“‚ Library πŸ“… 2005 🌐 English

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral developm

Designing Virtual Reality Systems: The S
✍ G. Kim, G.J. Kim πŸ“‚ Library πŸ“… 2005 πŸ› Springer 🌐 English

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral developme

Designing Virtual Reality Systems The St
✍ Gerard Jounghyun Kim BS, MS, PhD (auth.) πŸ“‚ Library πŸ“… 2005 πŸ› Springer-Verlag London 🌐 English

<p><p>Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, ster

Designing Virtual Reality Systems The St
✍ Gerard Jounghyun Kim BS, MS, PhD (auth.) πŸ“‚ Library πŸ“… 2005 πŸ› Springer-Verlag London 🌐 English

<p><p>Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, ster

Building Virtual Reality Systems: The St
✍ Gerard Kim πŸ“‚ Library πŸ“… 2005 πŸ› Springer 🌐 English

Developing & maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development

Virtual Reality Designs
✍ Adriana PeΓ±a PΓ©rez NegrΓ³n (editor), Graciela Lara LΓ³pez (editor), HΓ©ctor Rafael πŸ“‚ Library πŸ“… 2020 πŸ› CRC Press 🌐 English

<p>Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions.</p> <p>Based on technology an