๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Building Virtual Reality Systems: The Structured Approach

โœ Scribed by Gerard Kim


Publisher
Springer
Year
2005
Tongue
English
Leaves
237
Edition
1
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Developing & maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem & possible solutions for each stage. Much more hands-on than other introductory books, concrete examples & practical solutions to the technical challenges in building a VR system are provided.Part 1 covers the very basics in building a VR system & explains various technical issues in object modeling & scene organization. Part 2 deals with 3D multimodal interaction, designing for usable & natural interaction & creating realistic object simulation. A CD includes the codes developed in stages from examples that appear in the book. Primarily written for first level graduates, advanced undergraduates & IT professionals will also find this a valuable guide.


๐Ÿ“œ SIMILAR VOLUMES


Designing Virtual Reality Systems: The S
โœ Gerard Kim ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐ŸŒ English

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral developm

Designing Virtual Reality Systems: The S
โœ G. Kim, G.J. Kim ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐Ÿ› Springer ๐ŸŒ English

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral developme

Designing Virtual Reality Systems The St
โœ Gerard Jounghyun Kim BS, MS, PhD (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐Ÿ› Springer-Verlag London ๐ŸŒ English

<p><p>Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, ster

Designing Virtual Reality Systems The St
โœ Gerard Jounghyun Kim BS, MS, PhD (auth.) ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐Ÿ› Springer-Verlag London ๐ŸŒ English

<p><p>Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, ster

Designing Virtual Reality Systems: The S
โœ Stephen J. Derby ๐Ÿ“‚ Library ๐Ÿ“… 2005 ๐Ÿ› Springer ๐ŸŒ English

<P>Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.</P> <P>This book is organized so that it follows a spira

Virtual Reality Systems
โœ Zoran Gacovski ๐Ÿ“‚ Library ๐Ÿ“… 2019 ๐Ÿ› Arcler Press ๐ŸŒ English

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about robotics towards a mod