Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral developm
Building Virtual Reality Systems: The Structured Approach
โ Scribed by Gerard Kim
- Publisher
- Springer
- Year
- 2005
- Tongue
- English
- Leaves
- 237
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Developing & maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem & possible solutions for each stage. Much more hands-on than other introductory books, concrete examples & practical solutions to the technical challenges in building a VR system are provided.Part 1 covers the very basics in building a VR system & explains various technical issues in object modeling & scene organization. Part 2 deals with 3D multimodal interaction, designing for usable & natural interaction & creating realistic object simulation. A CD includes the codes developed in stages from examples that appear in the book. Primarily written for first level graduates, advanced undergraduates & IT professionals will also find this a valuable guide.
๐ SIMILAR VOLUMES
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral developme
<p><p>Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, ster
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<P>Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.</P> <P>This book is organized so that it follows a spira
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