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Designing Virtual Reality Systems The Structured Approach

✍ Scribed by Gerard Jounghyun Kim BS, MS, PhD (auth.)


Publisher
Springer-Verlag London
Year
2005
Tongue
English
Leaves
238
Edition
1
Category
Library

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✦ Synopsis


Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscopic displays, multimodal interaction and processing, computer graphics and geometric modeling, dynamics and physical simulation, performance tuning, etc. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.
Designing Virtual Reality Systems is organized in such a way that it follows a spiral development process, and for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books to virtual reality, this book provides concrete examples and practical solutions to the technical challenges in building a VR system by following a specific development methodology, instead of solely explaining the high level concepts.
Part 1 covers the very basics in building a VR system in a systematic way and explains various technical issues in object modeling and scene organization. Part 2 dives into the core of virtual reality dealing with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduate students, advanced undergraduate students and IT professionals will also find this unique and reader-friendly book a valuable guide.

✦ Table of Contents


Front Matter....Pages i-ix
Front Matter....Pages 1-1
Introduction: Virtual Reality in a Nutshell....Pages 3-13
Requirements Engineering and Storyboarding....Pages 14-26
Object and Scene Modeling....Pages 27-52
Putting It All Together....Pages 53-65
Performance Estimation and System Tuning....Pages 66-73
Front Matter....Pages 75-75
Output Display....Pages 77-114
Sensors and Input Processing....Pages 115-121
3D Multimodal Interaction Design....Pages 122-152
Simulation I: Collision Detection....Pages 153-178
Simulation II: Physics-Based Motion and Collision Response....Pages 179-198
Virtual Characters....Pages 199-214
Back Matter....Pages 215-233

✦ Subjects


Computer Imaging, Vision, Pattern Recognition and Graphics; Media Design; Software Engineering; Simulation and Modeling


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