As Robotic Systems Become Widespread In The Manufacturing And Service industries, this book is one of few to address the key question of how they interact with humans.
Context Aware Human-Robot and Human-Agent Interaction
β Scribed by Nadia Magnenat-Thalmann, Junsong Yuan, Daniel Thalmann, Bum-Jae You (eds.)
- Publisher
- Springer International Publishing
- Year
- 2016
- Tongue
- English
- Leaves
- 301
- Series
- HumanβComputer Interaction Series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This is the first book to describe how Autonomous Virtual Humans and Social Robots can interact with real people, be aware of the environment around them, and react to various situations. Researchers from around the world present the main techniques for tracking and analysing humans and their behaviour and contemplate the potential for these virtual humans and robots to replace or stand in for their human counterparts, tackling areas such as awareness and reactions to real world stimuli and using the same modalities as humans do: verbal and body gestures, facial expressions and gaze to aid seamless human-computer interaction (HCI).
The research presented in this volume is split into three sections:
Β·User Understanding through Multisensory Perception: deals with the analysis and recognition of a given situation or stimuli, addressing issues of facial recognition, body gestures and sound localization.
Β·Facial and Body Modelling Animation: presents the methods used in modelling and animating faces and bodies to generate realistic motion.
Β·Modelling Human Behaviours: presents the behavioural aspects of virtual humans and social robots when interacting and reacting to real humans and each other.
Context Aware Human-Robot and Human-Agent Interaction would be of great use to students, academics and industry specialists in areas like Robotics, HCI, and Computer Graphics.
β¦ Table of Contents
Front Matter....Pages i-xiii
Front Matter....Pages 1-1
Face and Facial Expressions Recognition and Analysis....Pages 3-29
Body Movement Analysis and Recognition....Pages 31-53
Sound Source Localization and Tracking....Pages 55-78
Front Matter....Pages 79-79
Modelling Conversation....Pages 81-111
Personalized Body Modeling....Pages 113-132
Parameterized Facial Modelling and Animation....Pages 133-149
Motion-Based Learning....Pages 151-173
Responsive Motion Generation....Pages 175-189
Shared Object Manipulation....Pages 191-207
Front Matter....Pages 209-209
Modeling Personality, Mood, and Emotions....Pages 211-236
Motion Control for Social Behaviors....Pages 237-256
Multiple Virtual Human Interactions....Pages 257-274
Multimodal and Multi-party Social Interactions....Pages 275-298
β¦ Subjects
User Interfaces and Human Computer Interaction; Computer Imaging, Vision, Pattern Recognition and Graphics; Artificial Intelligence (incl. Robotics)
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