This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designe
Computer Graphics Programming in OpenGL with Java
โ Scribed by V. Scott Gordon, John L. Clevenger
- Publisher
- Mercury Learning & Information
- Year
- 2018
- Tongue
- English
- Leaves
- 401
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, โteach-yourselfโ format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.
Features:
โข Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIAยฎ Nsightโข debugger.
โข Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
โข Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
โข Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
โข Includes companion files with code, object models, figures, and more.
โฆ Table of Contents
Cover
Computer Graphics Programming in OpenGL with JAVA
Copyright
Contents
Index
๐ SIMILAR VOLUMES
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designe
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, โteach-yourselfโ format with numerous examples that the reader can run just
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, โteach-yourselfโ format with numerous examples that the reader can run just