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Computer Graphics Programming in OpenGL with Java

✍ Scribed by V. Scott Gordon, John L. Clevenger


Publisher
Mercury Learning & Information
Year
2017
Tongue
English
Leaves
346
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, β€œteach-yourself” format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java β€œwrapper” for OpenGL’s native C calls. Includes companion files with source code and images.

Features:

Covers OpenGL 4.0+ shader programming using Java.
Includes companion files with code, images from the book, and more
Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided.
Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
* Underlying OpenGL C calls are always exposed – the reader learns them.

✦ Subjects


Graphics & Design;Adobe;CAD;Computer Modelling;Desktop Publishing;Electronic Documents;Rendering & Ray Tracing;User Experience & Usability;Computers & Technology;OpenGL;Graphics & Multimedia;Programming;Computers & Technology;Object-Oriented Design;Software Design, Testing & Engineering;Programming;Computers & Technology;Java;Beginner’s Guides;Reference;Servlets;Programming Languages;Computers & Technology


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