This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designe
Computer Graphics Programming in OpenGL with Java
β Scribed by V. Scott Gordon, John L. Clevenger
- Publisher
- Mercury Learning & Information
- Year
- 2017
- Tongue
- English
- Leaves
- 346
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, βteach-yourselfβ format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL β a standard Java βwrapperβ for OpenGLβs native C calls. Includes companion files with source code and images.
Features:
Covers OpenGL 4.0+ shader programming using Java.
Includes companion files with code, images from the book, and more
Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided.
Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
* Underlying OpenGL C calls are always exposed β the reader learns them.
β¦ Subjects
Graphics & Design;Adobe;CAD;Computer Modelling;Desktop Publishing;Electronic Documents;Rendering & Ray Tracing;User Experience & Usability;Computers & Technology;OpenGL;Graphics & Multimedia;Programming;Computers & Technology;Object-Oriented Design;Software Design, Testing & Engineering;Programming;Computers & Technology;Java;Beginnerβs Guides;Reference;Servlets;Programming Languages;Computers & Technology
π SIMILAR VOLUMES
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designe
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interest
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, βteach-yourselfβ format with numerous examples that the reader can run just