The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main c
Collision Detection in Interactive 3D Environments
โ Scribed by Gino van den Bergen
- Publisher
- Morgan Kaufmann
- Year
- 2003
- Tongue
- English
- Leaves
- 298
- Series
- The Morgan Kaufmann Series in Interactive 3D Technology
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
๐ SIMILAR VOLUMES
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main c
This is a wonderful book. i admire the effort of compiling vast amount of resources into this book. if you are doing 3D programming, you must have this book.
Even though I got this book from another source other than Amazon, I believe it's worth noting that this book is excellent. It is thorough from theory to implementation. It not only contains the theory necessary to implement your own libraries but also tips and secrets one learns by actually coding
<p>This book analyzes the multimodal verbal and nonverbal behavior of humans in both an artificial game, based on the well-known Mafia and Resistance games, as well as selected other settings. This book develops statistical results linking different types of facial expressions (e.g. smile, pursed li
<p>This book analyzes the multimodal verbal and nonverbal behavior of humans in both an artificial game, based on the well-known Mafia and Resistance games, as well as selected other settings. This book develops statistical results linking different types of facial expressions (e.g. smile, pursed li