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Collision Detection in Interactive 3D Environments

โœ Scribed by Gino van den Bergen


Publisher
Morgan Kaufmann
Year
2003
Tongue
English
Leaves
298
Series
The Morgan Kaufmann Series in Interactive 3D Technology
Category
Library

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โœฆ Synopsis


The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!


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