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Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)

โœ Scribed by Gino van den Bergen


Publisher
Morgan Kaufmann
Year
2003
Tongue
English
Leaves
299
Series
The Morgan Kaufmann Series in Interactive 3D Technology
Category
Library

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โœฆ Synopsis


This is a wonderful book. i admire the effort of compiling vast amount of resources into this book. if you are doing 3D programming, you must have this book.


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โœ Gino van den Bergen ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Morgan Kaufmann ๐ŸŒ English

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Collision Detection in Interactive 3D En
โœ Gino van den Bergen ๐Ÿ“‚ Library ๐Ÿ“… 2003 ๐Ÿ› Morgan Kaufmann ๐ŸŒ English

The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main co